Skill Analysis

There are many ways to differentiate skill in the game, and different players will have different strengths. When analyzing different kinds of skill, one has to consider the game mechanics and how various traits of a chart, when altered, changes the behavior of the players and the scores they get.

Of course, this does not mean that there is only a single way to categorize rhythm gaming skill. We will present a categorization that is intended to be slighly more generalized to VSRG's in general.

Here is a categorization of skill for KBO:

Some of the listed items can technically go into several categories, depending on their context. For example, mines, if new to the player, fall into not only the Reading Ability category, but also the Flexibility/Translation/Learning category. Depending on how fast or what patterns bursts are, bursts can go into the Reading Ability category and/or the Physical Limit category.

Also note that for specific rhythm games, you can introduce more subcategories based on the mechanics of that particular game. The more general categories can be applied to the rhythm simulation genre as a whole. This is the advantage of dividing the skill categories in such a way: it allows for general analysis of rhythm simulation skill and describe the specific skill points of a particular rhythm game. Different rhythm games will require a different combination and balance of various skill categories. This is one of the major reasons why certain people are good at certain kinds of rhythm games but not others.